Name: Kid Icarus Console: Nintendo Version 2.0 05/July/2025 Written by: samurai goroh samuraigoroh@gmail.com ******************************************************************************* _ __ _ ___ _ ___ __ ___ _ _ ___ | |/ / | | | \ | | / _) / \ | _ | | | | | | __) | < | | | | | | | | (_ | ^^ | | _| | |_| | |__ | |_|\_\ |_| |___/ |_| \___) |_/\_| |_\_\ \___/ (___| ******************************************************************************* 1.0 Flags 2.0 Hex Numbers 3.0 Bitwise Values 4.0 Lists 4.1 Sub Room ID ------------------------------------------------------------------------------- SORTED CODES ------------------------------------------------------------------------------- 0008 XX 72, 77 = Menu screen? 0017 XX Button held 0018 XX Button held 0019 XX Button pressed 001A XX Button pressed 001F XX Delay before shooting an arrow 2.0 003A 06 End level? 003B XX Sub Room ID (value is heavily changed in dungeons) 4.1 003E XX Harp coundown timer 2.0 0040 XXXX Ending (E805=Worst, E809=Best) 006B XX Boss HP (64=Twinbellows. c8=Hedraw. c8=Pandora) 2.0 006F XX Eggplant curse toggle 1.0 00A5 XX Activated weapons 00A6 XX Kid Icarus HP 00A7 XX Timer left for feather to be active 00AA XX Kid Icarus HP containers (endgame checks if >= 04) 00AC XX Kid Icarus death? (bit 1) 00B2 XX Screen (00=Start, 01=Password, 03=Password screent) 012F XX World 0130 XX Stage (Level), Only for vertical scrolling levels 0131 XXXXXX Current Score 0134 XXXXXX Current Skill 013A XX Torch toggle 1.0 013B XX Pencil toggle 1.0 013C XX ? 013D XX Map status toggle 1.0 013E XX Fireball status (01=Acquired, 02=Activated, 80=Stolen by Thieves!) 013F XX Holy Bow status (same as above) 0140 XX Protective Crystal/Staff status (same as above) 0141 XXXXXX Weapon Type ($00 = Don't Have, $01 = Flaming Arrow, $02 = Bow, $03 = Shield) 0144 XXXXXX Total Score (only increments at the end of each stage) 0147 XXXXXX Total Skills 014A XXXX Kid Icarus Heart counter (End of Game: Checked if == 999 or $03E7) 014C XXXX Current Debt for Credit Card left 014E XX Credit Card toggle 1.0 014F XX Hammers left 2.0 0150 XX Feathers left 2.0 0151 XX Bottles/Barrels left (00-08 = Bottles Left, +$40 = Have Barrel) 0152 XX Kid Icarus Strength (Level) 00=Default. 01=Green. 02=Purple. 03=Red. 04=Blue 0153 XX Sacred Treasure #1 0154 XX Sacred Treasure #2 0155 XX Sacred Treasure #3 0156 XX Centurian soldiers 0728 XX Invincibility Frames (after taking damage?) -------------------------------------------------------------------------------- Description -------------------------------------------------------------------------------- 1.0 Flags +--+---+ |00|Off| |01|On | +--+---+ 2.0 Hex Numbers +----+----+-----+ +--------+----+-----+ +----------------+----+-----+ | Bin| Hex| Dec | | Bin | Hex| Dec | | Bin | Hex| Dec | +----+----+-----+ +--------+----+-----+ +----------------+----+-----+ |0000| 0| 0| |00000000| 00| 0| |0000000000000000|0000| 0| |0001| 1| 1| |00010000| 10| 16| |0001000000000000|1000| 4096| |0010| 2| 2| |00100000| 20| 32| |0010000000000000|2000| 8192| |0011| 3| 3| |00110000| 30| 48| |0011000000000000|3000|12288| |0100| 4| 4| |01000000| 40| 64| |0100000000000000|4000|16384| |0101| 5| 5| |01010000| 50| 80| |0101000000000000|5000|20480| |0110| 6| 6| |01100000| 60| 96| |0110000000000000|6000|24576| |0111| 7| 7| |01110000| 70| 112| |0111000000000000|7000|28672| |1000| 8| 8| |10000000| 80| 128| |1000000000000000|8000|32768| |1001| 9| 9| |10010000| 90| 144| |1001000000000000|9000|36864| |1010| A| 10| |10100000| A0| 160| |1010000000000000|A000|40960| |1011| B| 11| |10110000| B0| 176| |1011000000000000|B000|45056| |1100| C| 12| |11000000| C0| 192| |1100000000000000|C000|49152| |1101| D| 13| |11010000| D0| 208| |1101000000000000|D000|53248| |1110| E| 14| |11100000| E0| 224| |1110000000000000|E000|57344| |1111| F| 15| |11110000| F0| 240| |1111000000000000|F000|61440| +----+----+-----+ |11111111| FF| 255| |1111111111111111|FFFF|65535| +--------+----+-----+ +----------------+----+-----+ 3.0 Bitwise Values 4.0 Lists 4.1 Sub Room ID +--+--------------------------------+ |00| ? | |01| Entrance Room | |02| Empty Room | |03| Battle Field With Left Hill | ... ? |0F| Statue Room | Usually comes before the boss |10| ? | |11| ? | |12| Pit Room | ... ? |20| Gambling Room | Remember that World Number determines the pattern to use here |21| ? | |22| Spec-Nose Challenge Room | |23| Training Room | |24| Strength Upgrade Room | |25| Regular Shop | |26| Black Market | |27| Hot Springs (Regular) | |28| Hot Springs (Dungeon) | |29| Next Stage (Also Boss Room) | +--+--------------------------------+